This is a modal test
This construct appears to be a suit of armor held together by an inferno of fire and lightning.
Armor Class: 14 (Natural Armor)
Hit Points: 160
STR 20 (+5) DEX 12 (+1) CON 18 (+4) INT 3 (-4) WIS 8 (-1) CHA 1 (-5)
Damage Immunities: acid, fire, lightning, thunder, poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren’t adamantine
Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses: darkvision 60ft., passive Perception 9
Languages: Understands common but cant speak
Challenge: 9 (2,900XP)
Firestorm Absorbtion: The firestorm constuct gains half the damage that would have been inflicted by a fire, lightning, or thunder attack as temporary hit points. This effect may stack multiple times.
Immutable Form: The construct is immune to any spell or effect that would alter its form.
Magic Resistance: The construct has advantage on saving throws against spells and other magical effects.
Magic Weapons: The construct’s attacks are magical.
Multiattack: The constuct makes 2 attacks.
Slam: Melee Attack: +8 to hit, reach 5ft., one creature. Hit: 13 (2d8 + 5) bludgeoning damage plus 1d6 fire and 1d6 lightning damage.
Haste (Recharge 5-6): Until the end of its next turn, the constuct gains +2 to its AC, has advantage on Dex saves, and can use its slam as a bonus action.